I am Yinghao Wang (Michael), a software engineer working on GPU systems and production software. I contribute in modern C++ and Python, with a strong focus on code quality, reliability, and maintainability. During graduate school at Yale, I built a distributed ray tracing engine and implemented a Tiger language compiler.

Focus Areas

  • GPU Computing and High-Performance Data Systems
  • Computer Vision and Image Processing
  • Compilers and Language Tooling
  • Photography and Visual Storytelling

Contact

If you want to discuss software, projects, or collaboration, feel free to reach out.